|
|
| Menu location |
|---|
| Part Design → Subtractive Primitive → Subtractive Wedge |
| Workbenches |
| PartDesign |
| Default shortcut |
| None |
| Introduced in version |
| 0.17 |
| See also |
| PartDesign AdditiveWedge |
Inserts a subtractive wedge in the active Body. Its shape is subtracted from the existing solid.
On the left: active body (A) shown in grey and subtractive wedge (B) shown in transparent red; result on the right.
The Wedge can be edited after its creation in two ways:
Sets the boolean operation used to combine the wedge with the base solid. introduced in 26.3
Using the default placement, the below inputs are:
Enumeration): sets the boolean operation used to combine the feature with the base solid (Subtraction, Common), see Options. introduced in 26.3Wedges can be used to create pyramids by setting VeriX2 min/max and VeriZ2 min/max each so that min = max.